![]() ![]() It's never as horrific as Defcon, which is something to be thankful for, but the screams of a mass of burning 'winians are pretty bad. The audio is also very minimalist, and rather haunting. The square-grid sky and triangle-grid ground, the chunky buildings and craft, stick figure 'winians, blocky projectiles and luminous explosions, Introversion have dug deep into the past and brought it forward with a new gloss of effects and the modern sheen of graphical power. The visual style of the game is as coherent and complete as you'll ever see. Blitzkrieg involves capturing a line of flags that link your home flag to your opponent's. Rocket Riot gives each player a rocket to fuel, crew and launch, which the enemy can of course interfere with. Assault is limited to two teams (but still up to four players), with one defending a bomb, and the other attacking. Capture the Statue is like capture the flag, except the statues are big, heavy, it takes lots of 'winians to move them, and they are more fragile than your grandmother's hips. In King of the Hill, you fight to occupy scoring zones. In Domination, you squabble over spawn points. ![]() Multiwinia is a real-time strategy (or real-time tactics, if you want to get stroppy) game, with one to four players, six different modes, and 50 maps. From 'Multi' - a prefix, meaning "having many", 'win' - a verb, meaning to achieve victory, and 'ia' - God knows, quite frankly. ![]()
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