![]() ![]() Redo - Redoes the most recent Undo, if it was the last action taken.Įditor Preferences - Gives you a list of options, any of which open that part of the Editor Preferences window, where you can modify your Unreal Editor preferences. Save All - Saves all unsaved levels and assets for your project.Ĭhoose Files to Save - Brings up a dialog box that allows you to choose which levels and assets you want to save for your project.Ĭonnect To Source Control - Brings up a dialog box that allows you to choose or interact with a source-control system that the Unreal Editor can integrate with. Open Asset - Opens the Global Asset Picker to quickly find an asset and open the appropriate editor. ![]() Save - Saves the asset you are currently working on. You can open the Texture Editor by double-clicking a Texture asset in the Content Browser, or by right-clicking a Texture asset, and then clicking Edit on the context menu. You can also apply color adjustments and modify compression and LOD settings here. The Texture Properties Editor allows you to preview a Texture asset and edit its properties. ![]()
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